When a group gangs up on an individual, the group has to work together to get their ‘kill’ and fade away quickly without being noticed.  Otherwise, they’ll seem rude.  If a mob takes on an individual, as long as nobody else in the vacinity is aware, mob mentality says that it’s a victimless crime.  I’m here to tell you that it can be done.  It’s not impossible.  But it’s hard and it takes organization.  So I’ve broken down the roles that people must play in order to make such a daunting feat happen.  Truly, this is just a description of roles.  The way they work together and accomplishing the ‘kill’ will be for some other time.  I think that legally, you can’t post all three articles on the same blog… it could be lethal.

Role #1…
The Initiator.  Someone in a mob has to initiate a ‘confrontation’.  No blood can be shed unless someone initiates.  You never know the initiator until they’ve started the conflict, and then you’ll only know them by their false sincerity and their inability to look the ‘kill’ in the eyes.  Normally the initiator is someone close (at least, closer than the rest of the mob) to the ‘kill’.  They use their intimate knowledge of the ‘kill’ to seek out an undesirable trait or action.  Once they’ve found a worthy issue, they immediately lash out.  Not hard, mind you… just a basic, “ya know, i don’t like it when…….” to get the mob’s proverbial foot in the door.  Their job then changes to back-up to the rest of the mob.

Role #2…
The Dignorant.  That’s a cross between someone who not only ignores fact or the opinion of others, but also acts def during the confrontation.  You know the Dignorant by their insistence on screaming their point, yet completely ignoring all others.  Outside of the mob, the dignorant is usually the person that won’t rest until you’ve given your heart to their favorite band/tv show/brand of cookies*.

Role #3…
The U-turn.  The U-turn is rarely seen in a gang.  They stay quiet and only truly come into play when they can no longer take the carnage.  The instant the U-turn opens their mouth, you know their role… mostly because their first word is without fail, always, always, always “Maybe”.  U-turn can rarely tolerate much conflict, which makes them the weakest in the mob.  They try to drop the whole conflict, but their point is rarely heard due to their inability to steer the mob and their high and whiny voice.

Role #4…
The Pointer.  Nobody likes the pointer, no matter what side of the mob they’re on.  The Pointer is usually liked by their mob, but only because the mob doesn’t want to deal with any drama** the Pointer would bring up when the mob ended the friendship.  The Pointer’s boyfriend/girlfriend is guaranteed to live out of state, and they spend hours on end laying around the house, talking to that person, though you probably have doubts the bf/gf even exists.  The role of the Pointer is to be obnoxious, but only with their facial expression, their index finger pointing and their bizarre and (sort of impressive) ability to ONLY repeat statements that the Initiator and the Dignorant have already made.  Like the Dignorant, they seem to be def.

Role #5…
The Shaker.  The Shaker is easily pinpointed.  They don’t have a verbal role, really.  They only shake their head back and forth, as if to tell the ‘kill’ that their action or thought was so far beyond comprehension that they are in total disbelief.  Sometimes the Shaker shakes their head, then puts their head on the table or in their hands for a moment, but within seconds, brings their head right back up to reassure those around that they still can’t believe it.  The problem with the Shaker is that they have no verbal skills and they try to cover for that fact by their continuous head shaking.  The less verbal skills the Shaker has, the bigger and stronger their head shakes.

Role #6…
The uncontrollable.  You know the Uncontrollable because you’re afraid of them.  They can’t handle their own anger, they are perpetually making fists, and no matter the level of severity of a problem, they have only one level of anger… wild-and-crazy-tear-you-limb-from-limb-rage.  Within thirty seconds of mob initiation, the Uncontrollable is well past any point of no return, and has already initiated their internal crazy rage factory.  The Uncontrollable is the guy that can pull a car window down from the outside.  They can lift the back of a car off of the ground.  They’ve been known to break unbreakable combs.  At all costs, stay at least 4 feet from the Uncontrollable during a confrontation.

Next time you’re in the middle of a mob, be sure to look for these roles.  They’ll all be there, I promise you.  You may not see them right away, but eventually, with training and much practice, you’ll see them.

*It doesn’t really matter.  The dignorant is usually the self-apointed spokesman for whatever product has most recently “changed their life”.

**The Pointer ALWAYS has drama.  There is absolutely no chance of a Pointer without drama… crazy, unreal, rather-spend-a-day-with-Adam-from-American-Idol drama.

Advertisements